Administrative
Best Seller?
So I've been informed that Vade Mecum has already found its mark in the top 30 best selling electronic RPG books of all time. Go figure!
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It's Done and It's Effing Cool
Vade Mecum is done. Frankly, I think it's our best book to date.

It really is a cool book. Vade Mecum has more of everything in it for everybody. At the risk of violating some kind of law somewhere, it's like the Unearthed Arcana to the Player's Handbook. (Those are Dungeons & Dragons references and we all know they're copyrighted and trademarks by TSR and now Wizards of the Coast. Get over it.)

If you're a fan of CthulhuTech and you're actually playing, you'll want to buy it. You really will feel incomplete without it. We've been constantly referring to it since I started developing it.

Let me share with you a few of my favorite things in the books.

The first are the Tagers, but I'm a huge fan of the Eldritch Society and arcane underground stories in general. Vade Mecum introduces four more Tagers, doubling the total number to 8. These eight are what I like to call the core group of Tagers. There are only two more that will be revealed in upcoming books, and they are both rare types that require an extra Asset. The four in this book are the Echo, an amphibious predator, the Mirage, a finesse counterpart to the Phantom, the Spectre, which walks through walls, and the Vampire, a bloody flying counterpart to the Nightmare. I'm partial to the Vampire personally, maybe because I play one. Happy In fact, the starting version of my Character Sorena appears in the Supporting Cast chapter. We had space and needed a Vampire, so what the heck, right?

Speaking of the arcane underground, there's a nice two-page spread in the Setting chapter that digs a little deeper and provides more detail on what it is, so that when you go walking down the dark end of the street, you know what awaits you there.

The second are the xenomixes, children born from a mixed union of Human and Nazzadi. You knew it had to happen, right? Just 'cause they've got jet black skin and red eyes doesn't mean the right bits aren't in the right places and somebody on both sides sooner or later is going to want to get busy with the other. There are two kinds. The first is the one you'd expect, gray-skinned and pretty with a mix of abilities from both races. The second is rare and freaky and turns out snow white from head to toe. I could go on about these and probably will soon. They're rare, expensive to create, and really require your Storyguide's approval to play, but if you've got a solid character idea are worth it.

There's so much more in this book I love that I'll get to it, but that gives you a little sampling right now. The content is solid and those that accidentally received advanced copies are already commenting on how they love the book in general and are very happy with the optional rules and new Character options.

In general, the art is more consistently high quality. The layout in this book is cleaner and more inventive than the Core Book, though I went back and made changes to the new Core Book to match.
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Whoops!
So it turns out that Mongoose Publishing printed a small number of copies of Vade Mecum in black and white for promotional purposes. Then, in a misunderstanding, they shipped out some of those copies to many of those who had pre-ordered the book. This wasn't supposed to happen.

For those of you who have been waiting for Vade Mecum, it is not in regular distribution yet. It will be in the next couple of months. It will also be full-color and hardcover.

For those of you who received an advanced softcover, black and white version of Vade Mecum, I have two things to say. First, you got your copy way before anyone else, so have some fun with it and please comment here and on our forums so people know what you think. Second, congratulations, 'cause that sucker is a serious collector's item already!
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Purpose
In this section, I will be blogging about anything related to the setting or rules material covered in Vade Mecum.
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